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Add first wlr_surface example implementation
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5 changed files with 155 additions and 90 deletions
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@ -1,90 +1,13 @@
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#include <assert.h>
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#include <stdlib.h>
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#include <wayland-server.h>
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#include <wlr/util/log.h>
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#include "compositor.h"
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static void surface_destroy(struct wl_client *client, struct wl_resource *resource) {
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wl_resource_destroy(resource);
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}
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static void surface_attach(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *buffer_resource, int32_t sx, int32_t sy) {
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struct wlr_texture *texture = wl_resource_get_user_data(resource);
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struct wl_shm_buffer *buffer = wl_shm_buffer_get(buffer_resource);
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uint32_t format = wl_shm_buffer_get_format(buffer);
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wlr_texture_upload_shm(texture, format, buffer);
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}
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static void surface_damage(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width, int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage");
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}
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static void surface_frame(struct wl_client *client,
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struct wl_resource *resource, uint32_t callback) {
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wlr_log(L_DEBUG, "TODO: surface frame");
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}
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static void surface_set_opaque_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface opaque region");
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}
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static void surface_set_input_region(struct wl_client *client,
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struct wl_resource *resource,
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struct wl_resource *region_resource) {
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wlr_log(L_DEBUG, "TODO: surface input region");
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}
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static void surface_commit(struct wl_client *client,
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struct wl_resource *resource) {
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wlr_log(L_DEBUG, "TODO: surface surface commit");
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}
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static void surface_set_buffer_transform(struct wl_client *client,
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struct wl_resource *resource, int transform) {
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wlr_log(L_DEBUG, "TODO: surface surface buffer transform");
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}
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static void surface_set_buffer_scale(struct wl_client *client,
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struct wl_resource *resource,
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int32_t scale) {
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wlr_log(L_DEBUG, "TODO: surface set buffer scale");
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}
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static void surface_damage_buffer(struct wl_client *client,
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struct wl_resource *resource,
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int32_t x, int32_t y, int32_t width,
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int32_t height) {
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wlr_log(L_DEBUG, "TODO: surface damage buffer");
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}
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struct wl_surface_interface surface_interface = {
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surface_destroy,
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surface_attach,
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surface_damage,
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surface_frame,
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surface_set_opaque_region,
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surface_set_input_region,
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surface_commit,
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surface_set_buffer_transform,
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surface_set_buffer_scale,
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surface_damage_buffer
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};
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static void destroy_surface(struct wl_resource *resource) {
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struct wlr_texture *surface = wl_resource_get_user_data(resource);
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wlr_texture_destroy(surface);
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}
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#include "compositor/wlr_surface.h"
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static void destroy_surface_listener(struct wl_listener *listener, void *data) {
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struct wl_compositor_state *state;
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struct wlr_texture *surface = data;
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struct wlr_surface *surface = data;
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state = wl_container_of(listener, state, destroy_surface_listener);
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struct wl_resource *res = NULL;
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@ -101,13 +24,9 @@ static void wl_compositor_create_surface(struct wl_client *client,
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struct wl_compositor_state *state = wl_resource_get_user_data(resource);
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struct wl_resource *surface_resource = wl_resource_create(client,
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&wl_surface_interface, wl_resource_get_version(resource), id);
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struct wlr_texture *texture = wlr_render_texture_init(state->renderer);
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texture->resource = surface_resource;
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wl_resource_set_implementation(surface_resource, &surface_interface,
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texture, destroy_surface);
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wl_resource_set_user_data(surface_resource, texture);
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struct wlr_surface *surface = wlr_surface_create(surface_resource, state->renderer);
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wl_list_insert(&state->surfaces, wl_resource_get_link(surface_resource));
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wl_signal_add(&texture->destroy_signal, &state->destroy_surface_listener);
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wl_signal_add(&surface->signals.destroy, &state->destroy_surface_listener);
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}
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static void wl_compositor_create_region(struct wl_client *client,
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