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matrix: use 2D matrices
This commit is contained in:
parent
d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -5,143 +5,113 @@
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_output.h>
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/* Obtains the index for the given row/column */
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static inline int mind(int row, int col) {
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return (row - 1) * 4 + col - 1;
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}
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void wlr_matrix_identity(float mat[static 16]) {
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static const float identity[16] = {
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1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f,
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void wlr_matrix_identity(float mat[static 9]) {
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static const float identity[9] = {
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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memcpy(mat, identity, sizeof(identity));
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}
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void wlr_matrix_translate(float mat[static 16], float x, float y, float z) {
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wlr_matrix_identity(mat);
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mat[mind(1, 4)] = x;
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mat[mind(2, 4)] = y;
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mat[mind(3, 4)] = z;
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}
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]) {
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float product[9];
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void wlr_matrix_scale(float mat[static 16], float x, float y, float z) {
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wlr_matrix_identity(mat);
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mat[mind(1, 1)] = x;
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mat[mind(2, 2)] = y;
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mat[mind(3, 3)] = z;
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}
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product[0] = a[0]*b[0] + a[1]*b[3] + a[2]*b[6];
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product[1] = a[0]*b[1] + a[1]*b[4] + a[2]*b[7];
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product[2] = a[0]*b[2] + a[1]*b[5] + a[2]*b[8];
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void wlr_matrix_rotate(float mat[static 16], float radians) {
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wlr_matrix_identity(mat);
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float _cos = cosf(radians);
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float _sin = sinf(radians);
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mat[mind(1, 1)] = _cos;
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mat[mind(1, 2)] = _sin;
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mat[mind(2, 1)] = -_sin;
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mat[mind(2, 2)] = _cos;
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}
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product[3] = a[3]*b[0] + a[4]*b[3] + a[5]*b[6];
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product[4] = a[3]*b[1] + a[4]*b[4] + a[5]*b[7];
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product[5] = a[3]*b[2] + a[4]*b[5] + a[5]*b[8];
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void wlr_matrix_mul(float mat[static 16], const float x[static 16],
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const float y[static 16]) {
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float product[16] = {
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x[mind(1, 1)] * y[mind(1, 1)] + x[mind(1, 2)] * y[mind(2, 1)] +
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x[mind(1, 3)] * y[mind(3, 1)] + x[mind(1, 4)] * y[mind(4, 1)],
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x[mind(1, 1)] * y[mind(1, 2)] + x[mind(1, 2)] * y[mind(2, 2)] +
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x[mind(1, 3)] * y[mind(3, 2)] + x[mind(1, 4)] * y[mind(4, 2)],
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x[mind(1, 1)] * y[mind(1, 3)] + x[mind(1, 2)] * y[mind(2, 3)] +
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x[mind(1, 3)] * y[mind(3, 3)] + x[mind(1, 4)] * y[mind(4, 3)],
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x[mind(1, 1)] * y[mind(1, 4)] + x[mind(1, 2)] * y[mind(2, 4)] +
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x[mind(1, 4)] * y[mind(3, 4)] + x[mind(1, 4)] * y[mind(4, 4)],
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product[6] = a[6]*b[0] + a[7]*b[3] + a[8]*b[6];
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product[7] = a[6]*b[1] + a[7]*b[4] + a[8]*b[7];
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product[8] = a[6]*b[2] + a[7]*b[5] + a[8]*b[8];
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x[mind(2, 1)] * y[mind(1, 1)] + x[mind(2, 2)] * y[mind(2, 1)] +
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x[mind(2, 3)] * y[mind(3, 1)] + x[mind(2, 4)] * y[mind(4, 1)],
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x[mind(2, 1)] * y[mind(1, 2)] + x[mind(2, 2)] * y[mind(2, 2)] +
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x[mind(2, 3)] * y[mind(3, 2)] + x[mind(2, 4)] * y[mind(4, 2)],
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x[mind(2, 1)] * y[mind(1, 3)] + x[mind(2, 2)] * y[mind(2, 3)] +
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x[mind(2, 3)] * y[mind(3, 3)] + x[mind(2, 4)] * y[mind(4, 3)],
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x[mind(2, 1)] * y[mind(1, 4)] + x[mind(2, 2)] * y[mind(2, 4)] +
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x[mind(2, 4)] * y[mind(3, 4)] + x[mind(2, 4)] * y[mind(4, 4)],
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x[mind(3, 1)] * y[mind(1, 1)] + x[mind(3, 2)] * y[mind(2, 1)] +
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x[mind(3, 3)] * y[mind(3, 1)] + x[mind(3, 4)] * y[mind(4, 1)],
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x[mind(3, 1)] * y[mind(1, 2)] + x[mind(3, 2)] * y[mind(2, 2)] +
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x[mind(3, 3)] * y[mind(3, 2)] + x[mind(3, 4)] * y[mind(4, 2)],
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x[mind(3, 1)] * y[mind(1, 3)] + x[mind(3, 2)] * y[mind(2, 3)] +
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x[mind(3, 3)] * y[mind(3, 3)] + x[mind(3, 4)] * y[mind(4, 3)],
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x[mind(3, 1)] * y[mind(1, 4)] + x[mind(3, 2)] * y[mind(2, 4)] +
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x[mind(3, 4)] * y[mind(3, 4)] + x[mind(3, 4)] * y[mind(4, 4)],
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x[mind(4, 1)] * y[mind(1, 1)] + x[mind(4, 2)] * y[mind(2, 1)] +
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x[mind(4, 3)] * y[mind(3, 1)] + x[mind(4, 4)] * y[mind(4, 1)],
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x[mind(4, 1)] * y[mind(1, 2)] + x[mind(4, 2)] * y[mind(2, 2)] +
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x[mind(4, 3)] * y[mind(3, 2)] + x[mind(4, 4)] * y[mind(4, 2)],
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x[mind(4, 1)] * y[mind(1, 3)] + x[mind(4, 2)] * y[mind(2, 3)] +
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x[mind(4, 3)] * y[mind(3, 3)] + x[mind(4, 4)] * y[mind(4, 3)],
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x[mind(4, 1)] * y[mind(1, 4)] + x[mind(4, 2)] * y[mind(2, 4)] +
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x[mind(4, 4)] * y[mind(3, 4)] + x[mind(4, 4)] * y[mind(4, 4)],
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};
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memcpy(mat, product, sizeof(product));
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}
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static const float transforms[][4] = {
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void wlr_matrix_translate(float mat[static 9], float x, float y) {
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float translate[9] = {
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1.0f, 0.0f, x,
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0.0f, 1.0f, y,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, translate);
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}
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void wlr_matrix_scale(float mat[static 9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f,
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0.0f, y, 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, scale);
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}
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void wlr_matrix_rotate(float mat[static 9], float rad) {
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float rotate[9] = {
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cos(rad), -sin(rad), 0.0f,
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sin(rad), cos(rad), 0.0f,
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0.0f, 0.0f, 1.0f,
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};
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wlr_matrix_multiply(mat, mat, rotate);
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}
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static const float transforms[][9] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f,
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0.0f, 1.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, -1.0f,
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1.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f,
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0.0f, -1.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, 1.0f,
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-1.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f,
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0.0f, 1.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, -1.0f,
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-1.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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-1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f,
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0.0f, -1.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, -1.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, 1.0f,
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1.0f, 0.0f,
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0.0f, 1.0f, 0.0f,
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1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f,
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},
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};
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void wlr_matrix_transform(float mat[static 16],
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 16);
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const float *t = transforms[transform];
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// Rotation + reflection
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mat[0] = t[0];
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mat[1] = t[1];
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mat[4] = t[2];
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mat[5] = t[3];
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// Identity
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mat[10] = 1.0f;
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mat[15] = 1.0f;
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wlr_matrix_multiply(mat, mat, transforms[transform]);
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}
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// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
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enum wl_output_transform transform) {
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memset(mat, 0, sizeof(*mat) * 16);
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memset(mat, 0, sizeof(*mat) * 9);
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const float *t = transforms[transform];
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float x = 2.0f / width;
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@ -150,62 +120,41 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[4] = y * -t[2];
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mat[5] = y * -t[3];
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mat[3] = y * -t[3];
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mat[4] = y * -t[4];
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// Translation
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mat[3] = -copysign(1.0f, mat[0] + mat[1]);
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mat[7] = -copysign(1.0f, mat[4] + mat[5]);
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mat[2] = -copysign(1.0f, mat[0] + mat[1]);
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mat[5] = -copysign(1.0f, mat[3] + mat[4]);
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// Identity
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mat[10] = 1.0f;
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mat[15] = 1.0f;
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mat[8] = 1.0f;
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}
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void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 16]) {
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const float projection[static 9]) {
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int x = box->x;
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int y = box->y;
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int width = box->width;
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int height = box->height;
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wlr_matrix_translate(mat, x, y, 0);
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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if (rotation != 0) {
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float translate_center[16];
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wlr_matrix_translate(translate_center, width/2, height/2, 0);
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float rotate[16];
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wlr_matrix_rotate(rotate, rotation);
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float translate_origin[16];
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wlr_matrix_translate(translate_origin, -width/2, -height/2, 0);
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wlr_matrix_mul(mat, mat, translate_center);
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wlr_matrix_mul(mat, mat, rotate);
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wlr_matrix_mul(mat, mat, translate_origin);
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wlr_matrix_translate(mat, width/2, height/2);
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wlr_matrix_rotate(mat, rotation);
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wlr_matrix_translate(mat, -width/2, -height/2);
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}
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float scale[16];
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wlr_matrix_scale(scale, width, height, 1);
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wlr_matrix_mul(mat, mat, scale);
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wlr_matrix_scale(mat, width, height);
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if (transform != WL_OUTPUT_TRANSFORM_NORMAL) {
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float surface_translate_center[16];
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wlr_matrix_translate(surface_translate_center, 0.5, 0.5, 0);
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float surface_transform[16];
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wlr_matrix_transform(surface_transform, transform);
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float surface_translate_origin[16];
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wlr_matrix_translate(surface_translate_origin, -0.5, -0.5, 0);
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wlr_matrix_mul(mat, mat, surface_translate_center);
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wlr_matrix_mul(mat, mat, surface_transform);
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wlr_matrix_mul(mat, mat, surface_translate_origin);
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wlr_matrix_translate(mat, 0.5, 0.5);
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wlr_matrix_transform(mat, transform);
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wlr_matrix_translate(mat, -0.5, -0.5);
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}
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wlr_matrix_mul(mat, projection, mat);
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wlr_matrix_multiply(mat, projection, mat);
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}
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@ -375,7 +375,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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struct wlr_box box;
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output_fullscreen_surface_get_box(output, surface, &box);
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float matrix[16];
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float matrix[9];
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enum wl_output_transform transform =
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wlr_output_transform_invert(surface->current->transform);
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wlr_matrix_project_box(matrix, &box, transform, 0,
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@ -386,7 +386,7 @@ static void output_fullscreen_surface_render(struct wlr_output *output,
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for (int i = 0; i < nrects; ++i) {
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output_scissor(output, &rects[i]);
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wlr_renderer_clear(renderer, (float[]){0, 0, 0, 0});
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wlr_render_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
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wlr_render_texture_with_matrix(surface->renderer, surface->texture, matrix, 1.0f);
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}
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wlr_renderer_scissor(renderer, NULL);
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@ -435,7 +435,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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goto surface_damage_finish;
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}
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float matrix[16];
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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cursor->output->transform_matrix);
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@ -443,7 +443,7 @@ static void output_cursor_render(struct wlr_output_cursor *cursor,
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pixman_box32_t *rects = pixman_region32_rectangles(&surface_damage, &nrects);
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for (int i = 0; i < nrects; ++i) {
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output_scissor(cursor->output, &rects[i]);
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wlr_render_with_matrix(renderer, texture, matrix, 1.0f);
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wlr_render_texture_with_matrix(renderer, texture, matrix, 1.0f);
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}
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wlr_renderer_scissor(renderer, NULL);
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@ -624,20 +624,16 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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return surface;
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}
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float mat[static 16],
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const float projection[static 16],
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const float transform[static 16]) {
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void wlr_surface_get_matrix(struct wlr_surface *surface, float mat[static 9],
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const float projection[static 9], const float transform[static 9]) {
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int width = surface->texture->width;
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int height = surface->texture->height;
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float scale[16];
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wlr_matrix_identity(mat);
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if (transform) {
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wlr_matrix_mul(mat, mat, transform);
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if (transform != NULL) {
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wlr_matrix_multiply(mat, mat, transform);
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}
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wlr_matrix_scale(scale, width, height, 1);
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wlr_matrix_mul(mat, mat, scale);
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wlr_matrix_mul(mat, projection, mat);
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wlr_matrix_scale(mat, width, height);
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wlr_matrix_multiply(mat, projection, mat);
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}
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bool wlr_surface_has_buffer(struct wlr_surface *surface) {
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