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matrix: use 2D matrices
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21 changed files with 216 additions and 271 deletions
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@ -54,7 +54,7 @@ bool wlr_texture_upload_eglimage(struct wlr_texture *texture,
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float mat[static 16], const float projection[static 16], int x, int y) {
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float mat[static 9], const float projection[static 9], int x, int y) {
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texture->impl->get_matrix(texture, mat, projection, x, y);
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}
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