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matrix: use 2D matrices
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d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -227,16 +227,13 @@ static bool gles2_texture_upload_eglimage(struct wlr_texture *wlr_tex,
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}
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static void gles2_texture_get_matrix(struct wlr_texture *_texture,
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float mat[static 16], const float projection[static 16], int x, int y) {
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float mat[static 9], const float projection[static 9], int x, int y) {
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struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
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float world[16];
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wlr_matrix_identity(mat);
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wlr_matrix_translate(world, x, y, 0);
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wlr_matrix_mul(mat, mat, world);
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wlr_matrix_scale(world,
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texture->wlr_texture.width, texture->wlr_texture.height, 1);
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wlr_matrix_mul(mat, mat, world);
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wlr_matrix_mul(mat, projection, mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, texture->wlr_texture.width,
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texture->wlr_texture.height);
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wlr_matrix_multiply(mat, projection, mat);
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}
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static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
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