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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-12-15 08:56:26 -05:00
matrix: use 2D matrices
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parent
d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -85,11 +85,13 @@ static void init_default_shaders() {
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if (!compile_program(quad_vertex_src, quad_fragment_src, &shaders.quad)) {
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goto error;
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}
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if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
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if (!compile_program(quad_vertex_src, ellipse_fragment_src,
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&shaders.ellipse)) {
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goto error;
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}
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if (glEGLImageTargetTexture2DOES) {
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if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
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if (!compile_program(quad_vertex_src, fragment_src_external,
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&shaders.external)) {
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goto error;
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}
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}
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@ -170,16 +172,16 @@ static void draw_quad() {
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GL_CALL(glDisableVertexAttribArray(1));
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}
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static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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struct wlr_texture *texture, const float matrix[static 16],
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float alpha) {
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static bool wlr_gles2_render_texture_with_matrix(
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struct wlr_renderer *wlr_renderer, struct wlr_texture *texture,
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const float matrix[static 9], float alpha) {
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if (!texture || !texture->valid) {
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wlr_log(L_ERROR, "attempt to render invalid texture");
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return false;
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}
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wlr_texture_bind(texture);
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniform1f(2, alpha));
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draw_quad();
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return true;
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@ -187,17 +189,17 @@ static bool wlr_gles2_render_texture(struct wlr_renderer *wlr_renderer,
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static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 16]) {
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const float color[static 4], const float matrix[static 9]) {
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GL_CALL(glUseProgram(shaders.quad));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, matrix));
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GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
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draw_quad();
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}
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static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 16]) {
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const float color[static 4], const float matrix[static 9]) {
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GL_CALL(glUseProgram(shaders.ellipse));
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GL_CALL(glUniformMatrix4fv(0, 1, GL_TRUE, matrix));
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GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
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GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
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draw_quad();
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}
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@ -258,7 +260,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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.clear = wlr_gles2_clear,
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.scissor = wlr_gles2_scissor,
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.texture_create = wlr_gles2_texture_create,
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.render_with_matrix = wlr_gles2_render_texture,
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.render_texture_with_matrix = wlr_gles2_render_texture_with_matrix,
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.render_quad = wlr_gles2_render_quad,
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.render_ellipse = wlr_gles2_render_ellipse,
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.formats = wlr_gles2_formats,
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