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matrix: use 2D matrices
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parent
d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -26,7 +26,7 @@ struct wlr_drm_plane {
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struct wlr_drm_surface mgpu_surf;
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// Only used by cursor
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float matrix[16];
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float matrix[9];
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struct wlr_texture *wlr_tex;
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struct gbm_bo *cursor_bo;
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bool cursor_enabled;
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@ -30,26 +30,26 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r);
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*
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* struct wlr_renderer *renderer;
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* struct wlr_texture *texture;
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* float projection[16];
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* float matrix[16];
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* wlr_texture_get_matrix(texture, &matrix, &projection, 123, 321);
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* wlr_render_with_matrix(renderer, texture, &matrix, 0.5f);
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* float projection[9];
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* float matrix[9];
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* wlr_texture_get_matrix(texture, matrix, projection, 123, 321);
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* wlr_render_texture_with_matrix(renderer, texture, matrix, 0.5f);
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*
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* This will render the texture at <123, 321> with an alpha channel of 0.5.
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*/
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bool wlr_render_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 16], float alpha);
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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struct wlr_texture *texture, const float matrix[static 9], float alpha);
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/**
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* Renders a solid quad in the specified color.
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*/
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Renders a solid ellipse in the specified color.
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*/
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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/**
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* Returns a list of pixel formats supported by this renderer.
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*/
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@ -139,8 +139,8 @@ bool wlr_texture_update_shm(struct wlr_texture *surf, uint32_t format,
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* width) and [0, height], and the x and y coordinates provided are used as
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* such.
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*/
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 16],
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const float projection[static 16], int x, int y);
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void wlr_texture_get_matrix(struct wlr_texture *texture, float mat[static 9],
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const float projection[static 9], int x, int y);
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/**
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* Destroys this wlr_texture.
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*/
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@ -21,13 +21,13 @@ struct wlr_renderer_impl {
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void (*clear)(struct wlr_renderer *renderer, const float color[static 4]);
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void (*scissor)(struct wlr_renderer *renderer, struct wlr_box *box);
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struct wlr_texture *(*texture_create)(struct wlr_renderer *renderer);
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bool (*render_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 16],
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bool (*render_texture_with_matrix)(struct wlr_renderer *renderer,
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struct wlr_texture *texture, const float matrix[static 9],
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float alpha);
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void (*render_quad)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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void (*render_ellipse)(struct wlr_renderer *renderer,
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const float color[static 4], const float matrix[static 16]);
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const float color[static 4], const float matrix[static 9]);
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const enum wl_shm_format *(*formats)(
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struct wlr_renderer *renderer, size_t *len);
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bool (*buffer_is_drm)(struct wlr_renderer *renderer,
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@ -59,8 +59,8 @@ struct wlr_texture_impl {
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struct wl_resource *drm_buf);
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bool (*upload_eglimage)(struct wlr_texture *texture, EGLImageKHR image,
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uint32_t width, uint32_t height);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 16],
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const float projection[static 16], int x, int y);
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void (*get_matrix)(struct wlr_texture *state, float mat[static 9],
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const float projection[static 9], int x, int y);
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void (*get_buffer_size)(struct wlr_texture *texture,
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struct wl_resource *resource, int *width, int *height);
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void (*bind)(struct wlr_texture *texture);
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@ -2,22 +2,22 @@
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#define WLR_TYPES_WLR_MATRIX_H
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#include <stdint.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float mat[static 16]);
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void wlr_matrix_translate(float mat[static 16], float x, float y, float z);
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void wlr_matrix_scale(float mat[static 16], float x, float y, float z);
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void wlr_matrix_rotate(float mat[static 16], float radians);
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void wlr_matrix_mul(float mat[static 16], const float x[static 16],
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const float y[static 16]);
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void wlr_matrix_identity(float mat[static 9]);
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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void wlr_matrix_rotate(float mat[static 9], float rad);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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enum wl_output_transform;
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void wlr_matrix_transform(float mat[static 16],
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void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float mat[static 16], const struct wlr_box *box,
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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const float projection[static 16]);
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const float projection[static 9]);
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#endif
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@ -76,7 +76,7 @@ struct wlr_output {
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// damage for cursors and fullscreen surface, in output-local coordinates
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pixman_region32_t damage;
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bool frame_pending;
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float transform_matrix[16];
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float transform_matrix[9];
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struct {
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struct wl_signal frame;
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@ -70,8 +70,8 @@ struct wlr_surface {
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struct wlr_surface_state *current, *pending;
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const char *role; // the lifetime-bound role or null
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float buffer_to_surface_matrix[16];
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float surface_to_buffer_matrix[16];
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float buffer_to_surface_matrix[9];
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float surface_to_buffer_matrix[9];
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struct {
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struct wl_signal commit;
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@ -109,9 +109,9 @@ struct wlr_surface *wlr_surface_create(struct wl_resource *res,
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* from 0 to 1 in both dimensions.
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*/
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void wlr_surface_get_matrix(struct wlr_surface *surface,
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float mat[static 16],
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const float projection[static 16],
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const float transform[static 16]);
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float mat[static 9],
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const float projection[static 9],
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const float transform[static 9]);
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/**
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