matrix: use 2D matrices

This commit is contained in:
emersion 2018-03-15 15:33:58 +01:00
parent d26b67cb06
commit 824a95ad19
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GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 216 additions and 271 deletions

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@ -45,14 +45,14 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[16];
float matrix[9];
struct touch_point *p;
wl_list_for_each(p, &sample->touch_points, link) {
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix,
(int)(p->x * width) - sample->cat_texture->width / 2,
(int)(p->y * height) - sample->cat_texture->height / 2);
wlr_render_with_matrix(sample->renderer, sample->cat_texture,
wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
matrix, 1.0f);
}