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matrix: use 2D matrices
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21 changed files with 216 additions and 271 deletions
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@ -49,7 +49,7 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
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wlr_renderer_begin(sample->renderer, wlr_output);
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wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
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float matrix[16];
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float matrix[9];
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float distance = 0.8f * (1 - sample->distance);
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float tool_color[4] = { distance, distance, distance, 1 };
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for (size_t i = 0; sample->button && i < 4; ++i) {
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