matrix: use 2D matrices

This commit is contained in:
emersion 2018-03-15 15:33:58 +01:00
parent d26b67cb06
commit 824a95ad19
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GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 216 additions and 271 deletions

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@ -46,12 +46,12 @@ static void handle_output_frame(struct output_state *output, struct timespec *ts
wlr_renderer_begin(sample->renderer, wlr_output);
wlr_renderer_clear(sample->renderer, (float[]){0.25f, 0.25f, 0.25f, 1});
float matrix[16];
float matrix[9];
for (int y = -128 + (int)odata->y_offs; y < height; y += 128) {
for (int x = -128 + (int)odata->x_offs; x < width; x += 128) {
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix, x, y);
wlr_render_with_matrix(sample->renderer,
wlr_render_texture_with_matrix(sample->renderer,
sample->cat_texture, matrix, 1.0f);
}
}