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matrix: use 2D matrices
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parent
d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -111,7 +111,7 @@ static void handle_output_frame(struct output_state *output,
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.width = 128, .height = 128,
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};
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if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
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float matrix[16];
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float matrix[9];
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// transform global coordinates to local coordinates
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double local_x = sample->x_offs;
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@ -121,8 +121,8 @@ static void handle_output_frame(struct output_state *output,
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wlr_texture_get_matrix(sample->cat_texture, matrix,
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wlr_output->transform_matrix, local_x, local_y);
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wlr_render_with_matrix(sample->renderer,
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sample->cat_texture, matrix, 1.0f);
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wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
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matrix, 1.0f);
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}
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wlr_renderer_end(sample->renderer);
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