matrix: use 2D matrices

This commit is contained in:
emersion 2018-03-15 15:33:58 +01:00
parent d26b67cb06
commit 824a95ad19
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 216 additions and 271 deletions

View file

@ -111,7 +111,7 @@ static void handle_output_frame(struct output_state *output,
.width = 128, .height = 128,
};
if (wlr_output_layout_intersects(sample->layout, output->output, &box)) {
float matrix[16];
float matrix[9];
// transform global coordinates to local coordinates
double local_x = sample->x_offs;
@ -121,8 +121,8 @@ static void handle_output_frame(struct output_state *output,
wlr_texture_get_matrix(sample->cat_texture, matrix,
wlr_output->transform_matrix, local_x, local_y);
wlr_render_with_matrix(sample->renderer,
sample->cat_texture, matrix, 1.0f);
wlr_render_texture_with_matrix(sample->renderer, sample->cat_texture,
matrix, 1.0f);
}
wlr_renderer_end(sample->renderer);