matrix: use 2D matrices

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emersion 2018-03-15 15:33:58 +01:00
parent d26b67cb06
commit 824a95ad19
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GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 216 additions and 271 deletions

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@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
float matrix[16];
float matrix[9];
wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
matrix, 1.0f);
glFinish();