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matrix: use 2D matrices
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parent
d26b67cb06
commit
824a95ad19
21 changed files with 216 additions and 271 deletions
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@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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float matrix[16];
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float matrix[9];
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wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
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wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
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matrix, 1.0f);
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glFinish();
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