matrix: use 2D matrices

This commit is contained in:
emersion 2018-03-15 15:33:58 +01:00
parent d26b67cb06
commit 824a95ad19
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
21 changed files with 216 additions and 271 deletions

View file

@ -647,9 +647,9 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
float matrix[16];
float matrix[9];
wlr_texture_get_matrix(plane->wlr_tex, matrix, plane->matrix, 0, 0);
wlr_render_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
wlr_render_texture_with_matrix(plane->surf.renderer->wlr_rend, plane->wlr_tex,
matrix, 1.0f);
glFinish();

View file

@ -1,3 +1,4 @@
#include <assert.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <gbm.h>
@ -226,20 +227,21 @@ struct gbm_bo *wlr_drm_surface_mgpu_copy(struct wlr_drm_surface *dest,
wlr_drm_surface_make_current(dest, NULL);
struct wlr_texture *tex = get_tex_for_bo(dest->renderer, src);
assert(tex);
static const float matrix[16] = {
static const float color[] = {0.0, 0.0, 0.0, 1.0};
static const float mat[9] = {
[0] = 2.0f,
[3] = -1.0f,
[5] = 2.0f,
[7] = -1.0f,
[10] = 1.0f,
[15] = 1.0f,
[2] = -1.0f,
[4] = 2.0f,
[5] = -1.0f,
[8] = 1.0f,
};
glViewport(0, 0, dest->width, dest->height);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
wlr_render_with_matrix(dest->renderer->wlr_rend, tex, matrix, 1.0f);
wlr_renderer_clear(dest->renderer->wlr_rend, color);
wlr_render_texture_with_matrix(dest->renderer->wlr_rend, tex, mat, 1.0f);
return wlr_drm_surface_swap_buffers(dest, NULL);
}