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render/vulkan: add Vulkan allocator
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f52482d23a
commit
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6 changed files with 543 additions and 1 deletions
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@ -19,6 +19,10 @@
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#include "render/allocator/gbm.h"
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#endif
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#if WLR_HAS_VULKAN_ALLOCATOR
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#include "render/allocator/vulkan.h"
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#endif
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps) {
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assert(impl && impl->destroy && impl->create_buffer);
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@ -99,6 +103,19 @@ struct wlr_allocator *allocator_autocreate_with_drm_fd(
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struct wlr_allocator *alloc = NULL;
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// TODO: disable by default
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#if WLR_HAS_VULKAN_ALLOCATOR
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uint32_t vk_caps = WLR_BUFFER_CAP_DMABUF;
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if ((backend_caps & vk_caps) && (renderer_caps & vk_caps)
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&& drm_fd >= 0) {
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wlr_log(WLR_DEBUG, "Trying to create Vulkan allocator");
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if ((alloc = wlr_vulkan_allocator_create(drm_fd)) != NULL) {
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return alloc;
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}
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wlr_log(WLR_DEBUG, "Failed to create Vulkan allocator");
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}
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#endif
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#if WLR_HAS_GBM_ALLOCATOR
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uint32_t gbm_caps = WLR_BUFFER_CAP_DMABUF;
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if ((backend_caps & gbm_caps) && (renderer_caps & gbm_caps)
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