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wlr_scene: Nuke buffer output_enter / output_leave
outputs_update should be used instead.
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2 changed files with 4 additions and 35 deletions
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@ -169,8 +169,6 @@ struct wlr_scene_buffer {
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struct {
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struct wl_signal outputs_update; // struct wlr_scene_outputs_update_event
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struct wl_signal output_enter; // struct wlr_scene_output
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struct wl_signal output_leave; // struct wlr_scene_output
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struct wl_signal output_sample; // struct wlr_scene_output_sample_event
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struct wl_signal frame_done; // struct wlr_scene_frame_done_event
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} events;
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