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matrix: drop wlr_matrix_transpose()
It's unused.
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2 changed files with 0 additions and 11 deletions
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@ -12,8 +12,6 @@ void wlr_matrix_identity(float mat[static 9]);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transpose(float mat[static 9], const float a[static 9]);
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/** Writes a 2D translation matrix to mat of magnitude (x, y) */
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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