render/allocator: add udmabuf allocator

udmabuf can create a DMA-BUF backed by a memfd. This is useful
when running with a software implementation of GL/Vulkan: the memfd
can be passed to the parent compositor via wl_shm and the DMA-BUF
can be imported via the usual APIs into GL/Vulkan.
This commit is contained in:
Simon Ser 2024-10-03 12:31:52 +02:00
parent 1c604207c6
commit 7cf8e80ffe
7 changed files with 209 additions and 3 deletions

View file

@ -4,7 +4,7 @@ option('examples', type: 'boolean', value: true, description: 'Build example app
option('icon_directory', description: 'Location used to look for cursors (default: ${datadir}/icons)', type: 'string', value: '')
option('renderers', type: 'array', choices: ['auto', 'gles2', 'vulkan'], value: ['auto'], description: 'Select built-in renderers')
option('backends', type: 'array', choices: ['auto', 'drm', 'libinput', 'x11'], value: ['auto'], description: 'Select built-in backends')
option('allocators', type: 'array', choices: ['auto', 'gbm'], value: ['auto'],
option('allocators', type: 'array', choices: ['auto', 'gbm', 'udmabuf'], value: ['auto'],
description: 'Select built-in allocators')
option('session', type: 'feature', value: 'auto', description: 'Enable session support')
option('color-management', type: 'feature', value: 'auto', description: 'Enable support for color management')