render/vulkan: add luminance multipler for output shader

This commit is contained in:
Simon Ser 2025-02-27 18:36:15 +01:00
parent b482e9089b
commit 7b6eec530c
3 changed files with 16 additions and 0 deletions

View file

@ -339,6 +339,7 @@ struct wlr_vk_vert_pcr_data {
struct wlr_vk_frag_output_pcr_data {
float matrix[4][4]; // only a 3x3 subset is used
float luminance_multiplier;
float lut_3d_offset;
float lut_3d_scale;
};