render: take event loop as input when creating renderer

Some renderers will need access to the event loop for async GPU
uploads.
This commit is contained in:
Simon Ser 2023-10-11 11:27:59 +02:00
parent 3b3640dda4
commit 7abb227617
3 changed files with 8 additions and 7 deletions

View file

@ -229,7 +229,8 @@ static bool has_render_node(struct wlr_backend *backend) {
return has_render_node;
}
static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int drm_fd) {
static struct wlr_renderer *renderer_autocreate(struct wlr_backend *backend, int drm_fd,
struct wl_event_loop *loop) {
const char *renderer_options[] = {
"auto",
"gles2",
@ -297,14 +298,13 @@ out:
return renderer;
}
struct wlr_renderer *renderer_autocreate_with_drm_fd(int drm_fd) {
struct wlr_renderer *renderer_autocreate_with_drm_fd(int drm_fd, struct wl_event_loop *loop) {
assert(drm_fd >= 0);
return renderer_autocreate(NULL, drm_fd);
return renderer_autocreate(NULL, drm_fd, loop);
}
struct wlr_renderer *wlr_renderer_autocreate(struct wlr_backend *backend) {
return renderer_autocreate(backend, -1);
return renderer_autocreate(backend, -1, backend->event_loop);
}
int wlr_renderer_get_drm_fd(struct wlr_renderer *r) {