scene: add support for color-management-v1 transfer functions

This commit is contained in:
Simon Ser 2025-02-23 15:09:59 +01:00
parent 4efec11721
commit 7a1161438c

View file

@ -1,6 +1,7 @@
#include <assert.h>
#include <stdlib.h>
#include <wlr/types/wlr_alpha_modifier_v1.h>
#include <wlr/types/wlr_color_management_v1.h>
#include <wlr/types/wlr_compositor.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/types/wlr_fractional_scale_v1.h>
@ -186,11 +187,31 @@ static void surface_reconfigure(struct wlr_scene_surface *scene_surface) {
opacity = (float)alpha_modifier_state->multiplier;
}
enum wlr_color_transfer_function tf = WLR_COLOR_TRANSFER_FUNCTION_SRGB;
const struct wlr_image_description_v1_data *img_desc =
wlr_surface_get_image_description_v1_data(surface);
if (img_desc != NULL) {
switch (img_desc->tf_named) {
case WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_SRGB:
tf = WLR_COLOR_TRANSFER_FUNCTION_SRGB;
break;
case WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_ST2084_PQ:
tf = WLR_COLOR_TRANSFER_FUNCTION_ST2084_PQ;
break;
case WP_COLOR_MANAGER_V1_TRANSFER_FUNCTION_EXT_LINEAR:
tf = WLR_COLOR_TRANSFER_FUNCTION_EXT_LINEAR;
break;
default:
abort();
}
}
wlr_scene_buffer_set_opaque_region(scene_buffer, &opaque);
wlr_scene_buffer_set_source_box(scene_buffer, &src_box);
wlr_scene_buffer_set_dest_size(scene_buffer, width, height);
wlr_scene_buffer_set_transform(scene_buffer, state->transform);
wlr_scene_buffer_set_opacity(scene_buffer, opacity);
wlr_scene_buffer_set_transfer_function(scene_buffer, tf);
scene_buffer_unmark_client_buffer(scene_buffer);