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https://gitlab.freedesktop.org/wlroots/wlroots.git
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render: add simple functions to render rectangles and ellipses
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parent
bcb74c2c78
commit
793c3b3047
6 changed files with 61 additions and 30 deletions
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@ -144,7 +144,7 @@ static bool gles2_render_texture_with_matrix(
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}
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static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -161,7 +161,7 @@ static void gles2_render_quad(struct wlr_renderer *wlr_renderer,
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GLES2_DEBUG_POP;
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}
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static void gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
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static void gles2_render_ellipse_with_matrix(struct wlr_renderer *wlr_renderer,
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const float color[static 4], const float matrix[static 9]) {
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struct wlr_gles2_renderer *renderer = gles2_get_renderer(wlr_renderer);
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@ -256,8 +256,8 @@ static const struct wlr_renderer_impl renderer_impl = {
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.scissor = gles2_scissor,
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.texture_create = gles2_renderer_texture_create,
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.render_texture_with_matrix = gles2_render_texture_with_matrix,
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.render_quad = gles2_render_quad,
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.render_ellipse = gles2_render_ellipse,
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.render_quad_with_matrix = gles2_render_quad_with_matrix,
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.render_ellipse_with_matrix = gles2_render_ellipse_with_matrix,
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.formats = gles2_renderer_formats,
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.buffer_is_drm = gles2_buffer_is_drm,
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.read_pixels = gles2_read_pixels,
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@ -39,13 +39,16 @@ struct wlr_texture *wlr_render_texture_create(struct wlr_renderer *r) {
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bool wlr_render_texture(struct wlr_renderer *r, struct wlr_texture *texture,
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const float projection[static 9], int x, int y, float alpha) {
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float mat[9];
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wlr_matrix_identity(mat);
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wlr_matrix_translate(mat, x, y);
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wlr_matrix_scale(mat, texture->width, texture->height);
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wlr_matrix_multiply(mat, projection, mat);
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const struct wlr_box box = {
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.x = x, .y = y,
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.width = texture->width, .height = texture->height,
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};
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return wlr_render_texture_with_matrix(r, texture, mat, alpha);
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float matrix[9];
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wlr_matrix_project_box(matrix, &box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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return wlr_render_texture_with_matrix(r, texture, matrix, alpha);
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}
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bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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@ -54,14 +57,32 @@ bool wlr_render_texture_with_matrix(struct wlr_renderer *r,
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return r->impl->render_texture_with_matrix(r, texture, matrix, alpha);
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}
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void wlr_render_colored_quad(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_quad(r, color, matrix);
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void wlr_render_rect(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_colored_ellipse(struct wlr_renderer *r,
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void wlr_render_quad_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse(r, color, matrix);
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r->impl->render_quad_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse(struct wlr_renderer *r, const struct wlr_box *box,
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const float color[static 4], const float projection[static 9]) {
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float matrix[9];
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wlr_matrix_project_box(matrix, box, WL_OUTPUT_TRANSFORM_NORMAL, 0,
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projection);
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wlr_render_ellipse_with_matrix(r, color, matrix);
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}
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void wlr_render_ellipse_with_matrix(struct wlr_renderer *r,
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const float color[static 4], const float matrix[static 9]) {
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r->impl->render_ellipse_with_matrix(r, color, matrix);
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}
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const enum wl_shm_format *wlr_renderer_get_formats(
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