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render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format
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4 changed files with 21 additions and 16 deletions
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@ -17,7 +17,6 @@
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struct wlr_gles2_pixel_format {
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uint32_t drm_format;
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GLint gl_format, gl_type;
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int depth, bpp;
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bool has_alpha;
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};
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