render/gles2: remove depth and bpp gles2_pixel_format, use drm pixel format

This commit is contained in:
Simon Zeni 2021-03-24 10:10:52 -04:00 committed by Simon Ser
parent 9b3f2e327f
commit 78d21fa131
4 changed files with 21 additions and 16 deletions

View file

@ -17,7 +17,6 @@
struct wlr_gles2_pixel_format {
uint32_t drm_format;
GLint gl_format, gl_type;
int depth, bpp;
bool has_alpha;
};