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added gles3 impl
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commit
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21 changed files with 190 additions and 25 deletions
12
render/gles/shaders/gles3_common.vert
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12
render/gles/shaders/gles3_common.vert
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#version 300 es
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uniform mat3 proj;
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uniform mat3 tex_proj;
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in vec2 pos;
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out vec2 v_texcoord;
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void main() {
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vec3 pos3 = vec3(pos, 1.0);
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gl_Position = vec4(pos3 * proj, 1.0);
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v_texcoord = (pos3 * tex_proj).xy;
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}
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13
render/gles/shaders/gles3_quad.frag
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13
render/gles/shaders/gles3_quad.frag
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#version 300 es
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precision highp float;
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in vec4 v_color;
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in vec2 v_texcoord;
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uniform vec4 color;
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out vec4 frag_color;
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void main() {
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frag_color = color;
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}
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15
render/gles/shaders/gles3_tex_external.frag
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15
render/gles/shaders/gles3_tex_external.frag
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#version 300 es
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#extension GL_OES_EGL_image_external_essl3 : require
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precision highp float;
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in vec2 v_texcoord;
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uniform samplerExternalOES texture0;
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uniform float alpha;
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out vec4 frag_color;
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void main() {
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frag_color = texture(texture0, v_texcoord) * alpha;
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}
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13
render/gles/shaders/gles3_tex_rgba.frag
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render/gles/shaders/gles3_tex_rgba.frag
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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out vec4 frag_color;
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void main() {
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frag_color = texture(tex, v_texcoord) * alpha;
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}
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13
render/gles/shaders/gles3_tex_rgbx.frag
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13
render/gles/shaders/gles3_tex_rgbx.frag
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#version 300 es
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precision highp float;
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in vec2 v_texcoord;
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uniform sampler2D tex;
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uniform float alpha;
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out vec4 frag_color;
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void main() {
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frag_color = vec4(texture(tex, v_texcoord).rgb, 1.0) * alpha;
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}
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@ -6,6 +6,11 @@ shaders = [
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'gles2_tex_rgba.frag',
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'gles2_tex_rgbx.frag',
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'gles2_tex_external.frag',
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'gles3_common.vert',
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'gles3_quad.frag',
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'gles3_tex_rgba.frag',
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'gles3_tex_rgbx.frag',
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'gles3_tex_external.frag',
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]
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foreach name : shaders
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