matrix: rename wlr_matrix_texture to wlr_matrix_projection

This commit is contained in:
emersion 2018-03-15 21:26:45 +01:00
parent 876f07e9f1
commit 7894fca224
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4 changed files with 6 additions and 8 deletions

View file

@ -109,7 +109,7 @@ void wlr_matrix_transform(float mat[static 9],
}
// Equivilent to glOrtho(0, width, 0, height, 1, -1) with the transform applied
void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
void wlr_matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform) {
memset(mat, 0, sizeof(*mat) * 9);

View file

@ -139,8 +139,8 @@ void wlr_output_update_enabled(struct wlr_output *output, bool enabled) {
}
static void wlr_output_update_matrix(struct wlr_output *output) {
wlr_matrix_texture(output->transform_matrix, output->width, output->height,
output->transform);
wlr_matrix_projection(output->transform_matrix, output->width,
output->height, output->transform);
}
void wlr_output_enable(struct wlr_output *output, bool enable) {