matrix: rename wlr_matrix_texture to wlr_matrix_projection

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emersion 2018-03-15 21:26:45 +01:00
parent 876f07e9f1
commit 7894fca224
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4 changed files with 6 additions and 8 deletions

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@ -1,7 +1,6 @@
#ifndef WLR_TYPES_WLR_MATRIX_H
#define WLR_TYPES_WLR_MATRIX_H
#include <stdint.h>
#include <wayland-server.h>
#include <wlr/types/wlr_box.h>
@ -13,8 +12,7 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
const float b[static 9]);
void wlr_matrix_transform(float mat[static 9],
enum wl_output_transform transform);
void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
void wlr_matrix_projection(float mat[static 9], int width, int height,
enum wl_output_transform transform);
void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
enum wl_output_transform transform, float rotation,