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matrix: rename wlr_matrix_texture to wlr_matrix_projection
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4 changed files with 6 additions and 8 deletions
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@ -1,7 +1,6 @@
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#ifndef WLR_TYPES_WLR_MATRIX_H
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#define WLR_TYPES_WLR_MATRIX_H
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#include <stdint.h>
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#include <wayland-server.h>
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#include <wlr/types/wlr_box.h>
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@ -13,8 +12,7 @@ void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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void wlr_matrix_texture(float mat[static 9], int32_t width, int32_t height,
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void wlr_matrix_projection(float mat[static 9], int width, int height,
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enum wl_output_transform transform);
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void wlr_matrix_project_box(float mat[static 9], const struct wlr_box *box,
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enum wl_output_transform transform, float rotation,
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