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matrix: rename wlr_matrix_texture to wlr_matrix_projection
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4 changed files with 6 additions and 8 deletions
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@ -587,8 +587,8 @@ static bool wlr_drm_connector_set_cursor(struct wlr_output *output,
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enum wl_output_transform transform = wlr_output_transform_compose(
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wlr_output_transform_invert(output->transform),
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WL_OUTPUT_TRANSFORM_FLIPPED_180);
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wlr_matrix_texture(plane->matrix, plane->surf.width, plane->surf.height,
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transform);
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wlr_matrix_projection(plane->matrix, plane->surf.width,
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plane->surf.height, transform);
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plane->wlr_tex =
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wlr_render_texture_create(plane->surf.renderer->wlr_rend);
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