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render: add WLR_RENDER_NO_EXPLICIT_SYNC env var
This can be handy to figure out if a bug is due to explicit sync.
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@ -12,6 +12,8 @@ wlroots reads these environment variables
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renderers: gles2, pixman, vulkan)
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* *WLR_RENDER_DRM_DEVICE*: specifies the DRM node to use for
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hardware-accelerated renderers.
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* *WLR_RENDER_NO_EXPLICIT_SYNC*: set to 1 to disable explicit synchronization
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support in renderers.
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* *WLR_EGL_NO_MODIFIERS*: set to 1 to disable format modifiers in EGL, this can
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be used to understand and work around driver bugs.
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