render/allocator: add wlr_allocator.buffer_caps

This allows users to know the capabilities of the buffers that
will be allocated. The buffer capability is important to
know when negotiating buffer formats.
This commit is contained in:
Simon Ser 2021-05-31 20:16:32 +02:00 committed by Simon Zeni
parent 5c30cf3d94
commit 766a24fa77
5 changed files with 33 additions and 10 deletions

View file

@ -7,6 +7,7 @@
#include "render/pixel_format.h"
#include "render/shm_allocator.h"
#include "util/shm.h"
#include "types/wlr_buffer.h"
static const struct wlr_buffer_impl buffer_impl;
@ -30,7 +31,7 @@ static bool buffer_get_shm(struct wlr_buffer *wlr_buffer,
return true;
}
static bool buffer_get_data_ptr(struct wlr_buffer *wlr_buffer, void **data,
static bool shm_buffer_get_data_ptr(struct wlr_buffer *wlr_buffer, void **data,
uint32_t *format, size_t *stride) {
struct wlr_shm_buffer *buffer = shm_buffer_from_buffer(wlr_buffer);
*data = buffer->data;
@ -42,7 +43,7 @@ static bool buffer_get_data_ptr(struct wlr_buffer *wlr_buffer, void **data,
static const struct wlr_buffer_impl buffer_impl = {
.destroy = buffer_destroy,
.get_shm = buffer_get_shm,
.get_data_ptr = buffer_get_data_ptr,
.get_data_ptr = shm_buffer_get_data_ptr,
};
static struct wlr_buffer *allocator_create_buffer(
@ -103,7 +104,8 @@ struct wlr_allocator *wlr_shm_allocator_create(void) {
if (allocator == NULL) {
return NULL;
}
wlr_allocator_init(&allocator->base, &allocator_impl);
wlr_allocator_init(&allocator->base, &allocator_impl,
WLR_BUFFER_CAP_DATA_PTR | WLR_BUFFER_CAP_SHM);
wlr_log(WLR_DEBUG, "Created shm allocator");
return &allocator->base;