render/vulkan: Remove the dummy pool for lut3d

We don't need it now that we have shader variants
This commit is contained in:
Alexander Orzechowski 2024-08-24 18:08:48 -04:00
parent 26006035b6
commit 75cf7ceec9
3 changed files with 0 additions and 124 deletions

View file

@ -981,14 +981,6 @@ struct wlr_vk_render_pass *vulkan_begin_render_pass(struct wlr_vk_renderer *rend
return NULL;
}
if (!renderer->dummy3d_image_transitioned) {
renderer->dummy3d_image_transitioned = true;
vulkan_change_layout(cb->vk, renderer->dummy3d_image,
VK_IMAGE_LAYOUT_UNDEFINED, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
0, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT, VK_ACCESS_SHADER_READ_BIT);
}
int width = buffer->wlr_buffer->width;
int height = buffer->wlr_buffer->height;
VkRect2D rect = { .extent = { width, height } };