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render/vulkan: Remove the dummy pool for lut3d
We don't need it now that we have shader variants
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3 changed files with 0 additions and 124 deletions
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@ -278,19 +278,10 @@ struct wlr_vk_renderer {
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VkDescriptorSetLayout output_ds_srgb_layout;
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VkDescriptorSetLayout output_ds_lut3d_layout;
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VkSampler output_sampler_lut3d;
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// descriptor set indicating dummy 1x1x1 image, for use in the lut3d slot
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VkDescriptorSet output_ds_lut3d_dummy;
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struct wlr_vk_descriptor_pool *output_ds_lut3d_dummy_pool;
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size_t last_output_pool_size;
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struct wl_list output_descriptor_pools; // wlr_vk_descriptor_pool.link
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// dummy sampler to bind when output shader is not using a lookup table
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VkImage dummy3d_image;
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VkDeviceMemory dummy3d_mem;
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VkImageView dummy3d_image_view;
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bool dummy3d_image_transitioned;
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VkSemaphore timeline_semaphore;
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uint64_t timeline_point;
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