render/vulkan: take render pass in vulkan_sync_render_buffer()

We'll need to grab textures from there in the next commit.

Also rename it to better reflect what it does: synchronize release
fences after a render pass has been submitted.
This commit is contained in:
Simon Ser 2026-02-14 17:55:52 +01:00 committed by Simon Zeni
parent a6e5807e86
commit 73bbad8433
3 changed files with 11 additions and 13 deletions

View file

@ -473,9 +473,8 @@ void vulkan_reset_command_buffer(struct wlr_vk_command_buffer *cb);
bool vulkan_wait_command_buffer(struct wlr_vk_command_buffer *cb,
struct wlr_vk_renderer *renderer);
bool vulkan_sync_render_buffer(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_buffer *render_buffer, struct wlr_vk_command_buffer *cb,
struct wlr_drm_syncobj_timeline *signal_timeline, uint64_t signal_point);
bool vulkan_sync_render_pass_release(struct wlr_vk_renderer *renderer,
struct wlr_vk_render_pass *pass);
bool vulkan_sync_foreign_texture(struct wlr_vk_texture *texture,
int sync_file_fds[static WLR_DMABUF_MAX_PLANES]);