scene: only send leave events to outputs with matching scene root

In handling scene buffer output updates, wlroots would send a leave event to
all entered outputs, even those that the scene root for the scene output update
event did not own. Leaving the output list inaccurate.

Sending leave events only for the given scene introduces a problem, though:
existing logic to de-duplicate leave events stops us from sending a leave event
when we leave all the outputs in a scene, and when the surface then becomes
visible in another scene, the frame pacing output cannot be selected
accurately. This breaks screen capture for off-screen windows in sway.

So, let us also mark outputs that would have been left but were spared by the
deduplication logic as "suspended" indicating they are ineligible as frame
pacing outputs.

Fixes: https://github.com/swaywm/sway/issues/9094
This commit is contained in:
Ronan Pigott 2026-03-26 20:04:25 -07:00
parent 334019f839
commit 7375fbda16
2 changed files with 22 additions and 9 deletions

View file

@ -127,6 +127,8 @@ struct wlr_surface_output {
struct {
struct wl_listener bind;
struct wl_listener destroy;
bool suspended;
} WLR_PRIVATE;
};

View file

@ -30,8 +30,8 @@ static struct wlr_output *get_surface_frame_pacing_output(struct wlr_surface *su
struct wlr_output *frame_pacing_output = NULL;
struct wlr_surface_output *surface_output;
wl_list_for_each(surface_output, &surface->current_outputs, link) {
if (frame_pacing_output == NULL ||
surface_output->output->refresh > frame_pacing_output->refresh) {
if (!surface_output->suspended && (frame_pacing_output == NULL ||
surface_output->output->refresh > frame_pacing_output->refresh)) {
frame_pacing_output = surface_output->output;
}
}
@ -97,11 +97,9 @@ static void handle_scene_buffer_outputs_update(
struct wlr_scene_outputs_update_event *event = data;
struct wlr_scene *scene = scene_node_get_root(&surface->buffer->node);
// If the surface is no longer visible on any output, keep the last sent
// preferred configuration to avoid unnecessary redraws
if (event->size == 0) {
return;
}
// If the surface is no longer visible on any output in the scene, keep the
// last sent preferred configuration to avoid unnecessary redraws
bool suspend = event->size == 0;
// To avoid sending redundant leave/enter events when a surface is hidden and then shown
// without moving to a different output the following policy is implemented:
@ -121,11 +119,24 @@ static void handle_scene_buffer_outputs_update(
break;
}
}
if (!active) {
wlr_surface_send_leave(surface->surface, entered_output->output);
struct wlr_scene_output *scene_output;
wl_list_for_each(scene_output, &scene->outputs, link) {
if (scene_output->output == entered_output->output) {
entered_output->suspended = suspend;
if (!suspend && !active) {
wlr_surface_send_leave(surface->surface, entered_output->output);
}
break;
}
}
}
// No reason to update the preferred configuration if we aren't sending leave/enter events.
if (suspend) {
return;
}
for (size_t i = 0; i < event->size; i++) {
// This function internally checks if an enter event was already sent for the output
// to avoid sending redundant events.