implement texture get buffer size

This commit is contained in:
Tony Crisci 2017-08-14 13:28:59 -04:00
parent f0f190bfa5
commit 72a33b736f
4 changed files with 26 additions and 8 deletions

View file

@ -218,6 +218,18 @@ static void gles2_texture_get_matrix(struct wlr_texture *_texture,
wlr_matrix_mul(projection, matrix, matrix);
}
static void gles2_texture_get_buffer_size(struct wlr_texture *texture, struct
wl_resource *resource, int *width, int *height) {
struct wl_shm_buffer *buffer = wl_shm_buffer_get(resource);
if (!buffer) {
wlr_log(L_ERROR, "getting buffer size is only implemented for shm buffers");
return;
}
*width = wl_shm_buffer_get_width(buffer);
*height = wl_shm_buffer_get_height(buffer);
}
static void gles2_texture_bind(struct wlr_texture *_texture) {
struct wlr_gles2_texture *texture = (struct wlr_gles2_texture *)_texture;
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
@ -247,6 +259,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
.get_buffer_size = gles2_texture_get_buffer_size,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,
};

View file

@ -52,3 +52,8 @@ void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture, matrix, projection, x, y);
}
void wlr_texture_get_buffer_size(struct wlr_texture *texture, struct wl_resource
*resource, int *width, int *height) {
texture->impl->get_buffer_size(texture, resource, width, height);
}