compositor: drop wlr_surface_destroy_role_object()

This function is now unnecessary.
This commit is contained in:
Simon Ser 2023-08-21 18:39:25 +02:00
parent bd5c4f4a4a
commit 72787db98a
2 changed files with 6 additions and 12 deletions

View file

@ -251,18 +251,11 @@ bool wlr_surface_set_role(struct wlr_surface *surface, const struct wlr_surface_
* Set the role object for this surface. The surface must have a role and
* no already set role object.
*
* wlr_surface_destroy_role_object() is called when the resource is destroyed.
* When the resource is destroyed, the surface is unmapped,
* wlr_surface_role.destroy is called and the role object is unset.
*/
void wlr_surface_set_role_object(struct wlr_surface *surface, struct wl_resource *role_resource);
/**
* Destroy the object representing the surface's role. If it doesn't exist,
* this function is no-op.
*
* This doesn't reset the surface role itself.
*/
void wlr_surface_destroy_role_object(struct wlr_surface *surface);
/**
* Map the surface. If the surface is already mapped, this is no-op.
*