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render/pixel-format: Move has_alpha into it's own array
Some opaque pixel formats (nv12, p010) require per-plane bytes_per_block info. However, it doesn't make sense to store them in wlr_pixel_format_info, as they will never be useful (currently, this info is used for shm, which doesn't have a concept of multi-planar buffers.) Let's define a separate array and function for determining whether a pixel format has alpha.
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5 changed files with 46 additions and 28 deletions
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@ -381,13 +381,10 @@ static struct wlr_texture *gles2_texture_from_dmabuf(
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return NULL;
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}
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const struct wlr_pixel_format_info *drm_fmt =
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drm_get_pixel_format_info(attribs->format);
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texture->target = buffer->external_only ? GL_TEXTURE_EXTERNAL_OES : GL_TEXTURE_2D;
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texture->buffer = buffer;
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texture->drm_format = DRM_FORMAT_INVALID; // texture can't be written anyways
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texture->has_alpha = drm_fmt ? drm_fmt->has_alpha : true;
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texture->has_alpha = pixel_format_has_alpha(attribs->format);
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struct wlr_egl_context prev_ctx;
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wlr_egl_save_context(&prev_ctx);
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