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Merge branch 'master' into drm_buffer
This commit is contained in:
commit
7095274a9e
8 changed files with 80 additions and 24 deletions
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@ -109,6 +109,11 @@ static void wlr_gles2_begin(struct wlr_renderer_state *state,
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int32_t width = output->width;
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int32_t height = output->height;
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GL_CALL(glViewport(0, 0, width, height));
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// enable transparency
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GL_CALL(glEnable(GL_BLEND));
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GL_CALL(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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// Note: maybe we should save output projection and remove some of the need
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// for users to sling matricies themselves
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}
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@ -61,7 +61,9 @@ static bool gles2_texture_update_pixels(struct wlr_texture_state *texture,
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assert(texture && texture->wlr_texture->valid);
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// TODO: Test if the unpack subimage extension is supported and adjust the
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// upload strategy if not
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if (texture->wlr_texture->format != format) {
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if (!texture->wlr_texture->valid
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|| texture->wlr_texture->format != format
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/* || unpack not supported */) {
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return gles2_texture_upload_pixels(texture, format, stride,
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width, height, pixels);
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}
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@ -112,8 +114,10 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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struct wl_shm_buffer *buffer) {
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// TODO: Test if the unpack subimage extension is supported and adjust the
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// upload strategy if not
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assert(texture && texture->wlr_texture->valid);
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if (texture->wlr_texture->format != format) {
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assert(texture);
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if (!texture->wlr_texture->valid
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|| texture->wlr_texture->format != format
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/* || unpack not supported */) {
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return gles2_texture_upload_shm(texture, format, buffer);
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}
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const struct pixel_format *fmt = texture->pixel_format;
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@ -125,8 +129,8 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, x));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, y));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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fmt->gl_format, fmt->gl_type, pixels));
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GL_CALL(glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height,
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fmt->gl_format, fmt->gl_type, pixels));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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