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renderer/gles2: Interpret matrix as column major in shader
Avoids us needing to transpose.
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parent
3de330ec85
commit
6f67bfe5ab
2 changed files with 1 additions and 9 deletions
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@ -309,10 +309,6 @@ static bool gles2_render_subtexture_with_matrix(
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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push_gles2_debug(renderer);
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if (!texture->has_alpha && alpha == 1.0) {
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@ -368,10 +364,6 @@ static void gles2_render_quad_with_matrix(struct wlr_renderer *wlr_renderer,
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float gl_matrix[9];
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wlr_matrix_multiply(gl_matrix, renderer->projection, matrix);
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// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
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// to GL_FALSE
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wlr_matrix_transpose(gl_matrix, gl_matrix);
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push_gles2_debug(renderer);
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if (color[3] == 1.0) {
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