render/gles2: transpose matrices before binding them

Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is
not allowed for OpenGL ES 2.

This adds a wlr_matrix_transpose function.
This commit is contained in:
emersion 2018-03-19 20:21:02 +01:00
parent 6227da96b1
commit 6ecb0eefcb
No known key found for this signature in database
GPG key ID: 0FDE7BE0E88F5E48
3 changed files with 30 additions and 5 deletions

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@ -180,8 +180,13 @@ static bool wlr_gles2_render_texture_with_matrix(
return false;
}
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
wlr_texture_bind(texture);
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
GL_CALL(glUniform1i(1, texture->inverted_y));
GL_CALL(glUniform1f(3, alpha));
draw_quad();
@ -191,16 +196,26 @@ static bool wlr_gles2_render_texture_with_matrix(
static void wlr_gles2_render_quad(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
GL_CALL(glUseProgram(shaders.quad));
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}
static void wlr_gles2_render_ellipse(struct wlr_renderer *wlr_renderer,
const float color[static 4], const float matrix[static 9]) {
// OpenGL ES 2 requires the glUniformMatrix3fv transpose parameter to be set
// to GL_FALSE
float transposition[9];
wlr_matrix_transpose(transposition, matrix);
GL_CALL(glUseProgram(shaders.ellipse));
GL_CALL(glUniformMatrix3fv(0, 1, GL_TRUE, matrix));
GL_CALL(glUniformMatrix3fv(0, 1, GL_FALSE, transposition));
GL_CALL(glUniform4f(1, color[0], color[1], color[2], color[3]));
draw_quad();
}