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render/gles2: transpose matrices before binding them
Setting glUniformMatrix3fv's transpose parameter to GL_TRUE is not allowed for OpenGL ES 2. This adds a wlr_matrix_transpose function.
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3 changed files with 30 additions and 5 deletions
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@ -5,11 +5,12 @@
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#include <wlr/types/wlr_box.h>
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void wlr_matrix_identity(float mat[static 9]);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transpose(float mat[static 9], const float a[static 9]);
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void wlr_matrix_translate(float mat[static 9], float x, float y);
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void wlr_matrix_scale(float mat[static 9], float x, float y);
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void wlr_matrix_rotate(float mat[static 9], float rad);
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void wlr_matrix_multiply(float mat[static 9], const float a[static 9],
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const float b[static 9]);
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void wlr_matrix_transform(float mat[static 9],
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enum wl_output_transform transform);
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void wlr_matrix_projection(float mat[static 9], int width, int height,
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