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scene: adjust rendering luminances based on output image description
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1 changed files with 15 additions and 0 deletions
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@ -2282,12 +2282,26 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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struct wlr_color_transform *color_transform = NULL;
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const struct wlr_color_primaries *primaries = NULL;
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const struct wlr_color_luminances *target_luminances = NULL;
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struct wlr_color_primaries primaries_value;
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struct wlr_color_luminances target_luminances_value;
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const struct wlr_output_image_description *img_desc = output_pending_image_description(output, state);
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if (img_desc != NULL) {
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color_transform = wlr_color_transform_init_linear_to_inverse_eotf(img_desc->transfer_function);
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wlr_color_primaries_from_named(&primaries_value, img_desc->primaries);
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primaries = &primaries_value;
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if (img_desc->mastering_luminance.min != 0 || img_desc->mastering_luminance.max != 0) {
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struct wlr_color_luminances default_lum = {0};
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wlr_color_transfer_function_get_default_luminance(img_desc->transfer_function, &default_lum);
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target_luminances_value = (struct wlr_color_luminances){
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.min = img_desc->mastering_luminance.min,
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.max = img_desc->mastering_luminance.max,
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.reference = default_lum.reference, // TODO: make configurable
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};
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target_luminances = &target_luminances_value;
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}
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}
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if (options->color_transform != NULL) {
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assert(color_transform == NULL);
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@ -2300,6 +2314,7 @@ bool wlr_scene_output_build_state(struct wlr_scene_output *scene_output,
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.timer = timer ? timer->render_timer : NULL,
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.color_transform = options->color_transform,
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.primaries = primaries,
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.luminances = target_luminances,
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.signal_timeline = scene_output->in_timeline,
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.signal_point = scene_output->in_point,
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});
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