render/gles2: unbind textures after use

Keeping textures bound results in hard-to-debug situations where some GL
operations incorrectly affect the texture.
This commit is contained in:
Simon Ser 2020-01-13 15:26:48 +01:00 committed by Drew DeVault
parent 2b04857343
commit 6d3f3b9300
2 changed files with 8 additions and 0 deletions

View file

@ -163,6 +163,8 @@ static bool gles2_render_texture_with_matrix(struct wlr_renderer *wlr_renderer,
draw_quad();
glBindTexture(texture->target, 0);
POP_GLES2_DEBUG;
return true;
}