Zero-initialize structs in init functions

Ensures there is no field left to its previous undefined value after
calling an init function.
This commit is contained in:
Simon Ser 2022-04-26 09:43:54 +02:00
parent 54653b5d95
commit 6c350799b2
20 changed files with 29 additions and 1 deletions

View file

@ -15,6 +15,7 @@ void wlr_data_source_init(struct wlr_data_source *source,
const struct wlr_data_source_impl *impl) {
assert(impl->send);
memset(source, 0, sizeof(*source));
source->impl = impl;
wl_array_init(&source->mime_types);
wl_signal_init(&source->events.destroy);

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@ -377,6 +377,8 @@ void wlr_output_init(struct wlr_output *output, struct wlr_backend *backend,
if (impl->set_cursor || impl->move_cursor) {
assert(impl->set_cursor && impl->move_cursor);
}
memset(output, 0, sizeof(*output));
output->backend = backend;
output->impl = impl;
output->display = display;

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@ -48,6 +48,7 @@ static struct wlr_scene *scene_node_get_root(struct wlr_scene_node *node) {
}
static void scene_node_state_init(struct wlr_scene_node_state *state) {
memset(state, 0, sizeof(*state));
wl_list_init(&state->children);
wl_list_init(&state->link);
state->enabled = true;
@ -61,6 +62,7 @@ static void scene_node_init(struct wlr_scene_node *node,
enum wlr_scene_node_type type, struct wlr_scene_node *parent) {
assert(type == WLR_SCENE_NODE_ROOT || parent != NULL);
memset(node, 0, sizeof(*node));
node->type = type;
node->parent = parent;
scene_node_state_init(&node->state);

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@ -17,6 +17,8 @@ void wlr_buffer_init(struct wlr_buffer *buffer,
if (impl->begin_data_ptr_access || impl->end_data_ptr_access) {
assert(impl->begin_data_ptr_access && impl->end_data_ptr_access);
}
memset(buffer, 0, sizeof(*buffer));
buffer->impl = impl;
buffer->width = width;
buffer->height = height;

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@ -583,6 +583,8 @@ struct wlr_surface *wlr_surface_from_resource(struct wl_resource *resource) {
}
static void surface_state_init(struct wlr_surface_state *state) {
memset(state, 0, sizeof(*state));
state->scale = 1;
state->transform = WL_OUTPUT_TRANSFORM_NORMAL;

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@ -7,6 +7,7 @@
void wlr_input_device_init(struct wlr_input_device *dev,
enum wlr_input_device_type type, const char *name) {
memset(dev, 0, sizeof(*dev));
dev->type = type;
dev->name = strdup(name);
dev->vendor = 0;

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@ -116,6 +116,7 @@ void wlr_keyboard_notify_key(struct wlr_keyboard *keyboard,
void wlr_keyboard_init(struct wlr_keyboard *kb,
const struct wlr_keyboard_impl *impl, const char *name) {
memset(kb, 0, sizeof(*kb));
wlr_input_device_init(&kb->base, WLR_INPUT_DEVICE_KEYBOARD, name);
kb->base.keyboard = kb;

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@ -8,6 +8,7 @@
void wlr_pointer_init(struct wlr_pointer *pointer,
const struct wlr_pointer_impl *impl, const char *name) {
memset(pointer, 0, sizeof(*pointer));
wlr_input_device_init(&pointer->base, WLR_INPUT_DEVICE_POINTER, name);
pointer->base.pointer = pointer;

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@ -8,6 +8,7 @@ void wlr_primary_selection_source_init(
struct wlr_primary_selection_source *source,
const struct wlr_primary_selection_source_impl *impl) {
assert(impl->send);
memset(source, 0, sizeof(*source));
wl_array_init(&source->mime_types);
wl_signal_init(&source->events.destroy);
source->impl = impl;

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@ -8,6 +8,7 @@
void wlr_switch_init(struct wlr_switch *switch_device,
const struct wlr_switch_impl *impl, const char *name) {
memset(switch_device, 0, sizeof(*switch_device));
wlr_input_device_init(&switch_device->base, WLR_INPUT_DEVICE_SWITCH, name);
switch_device->base.switch_device = switch_device;

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@ -9,6 +9,7 @@
void wlr_tablet_pad_init(struct wlr_tablet_pad *pad,
const struct wlr_tablet_pad_impl *impl, const char *name) {
memset(pad, 0, sizeof(*pad));
wlr_input_device_init(&pad->base, WLR_INPUT_DEVICE_TABLET_PAD, name);
pad->base.tablet_pad = pad;

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@ -8,6 +8,7 @@
void wlr_tablet_init(struct wlr_tablet *tablet,
const struct wlr_tablet_impl *impl, const char *name) {
memset(tablet, 0, sizeof(*tablet));
wlr_input_device_init(&tablet->base, WLR_INPUT_DEVICE_TABLET_TOOL, name);
tablet->base.tablet = tablet;

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@ -8,6 +8,7 @@
void wlr_touch_init(struct wlr_touch *touch,
const struct wlr_touch_impl *impl, const char *name) {
memset(touch, 0, sizeof(*touch));
wlr_input_device_init(&touch->base, WLR_INPUT_DEVICE_TOUCH, name);
touch->base.touch = touch;