Zero-initialize structs in init functions

Ensures there is no field left to its previous undefined value after
calling an init function.
This commit is contained in:
Simon Ser 2022-04-26 09:43:54 +02:00
parent 54653b5d95
commit 6c350799b2
20 changed files with 29 additions and 1 deletions

View file

@ -18,6 +18,7 @@
void wlr_allocator_init(struct wlr_allocator *alloc,
const struct wlr_allocator_interface *impl, uint32_t buffer_caps) {
assert(impl && impl->destroy && impl->create_buffer);
memset(alloc, 0, sizeof(*alloc));
alloc->impl = impl;
alloc->buffer_caps = buffer_caps;
wl_signal_init(&alloc->events.destroy);

View file

@ -39,6 +39,8 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
assert(impl->render_quad_with_matrix);
assert(impl->get_shm_texture_formats);
assert(impl->get_render_buffer_caps);
memset(renderer, 0, sizeof(*renderer));
renderer->impl = impl;
wl_signal_init(&renderer->events.destroy);

View file

@ -1,12 +1,14 @@
#include <assert.h>
#include <stdbool.h>
#include <stdlib.h>
#include <string.h>
#include <wlr/render/interface.h>
#include <wlr/render/wlr_texture.h>
#include "types/wlr_buffer.h"
void wlr_texture_init(struct wlr_texture *texture,
const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
memset(texture, 0, sizeof(*texture));
texture->impl = impl;
texture->width = width;
texture->height = height;