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Zero-initialize structs in init functions
Ensures there is no field left to its previous undefined value after calling an init function.
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6c350799b2
20 changed files with 29 additions and 1 deletions
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@ -18,6 +18,7 @@
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void wlr_allocator_init(struct wlr_allocator *alloc,
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const struct wlr_allocator_interface *impl, uint32_t buffer_caps) {
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assert(impl && impl->destroy && impl->create_buffer);
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memset(alloc, 0, sizeof(*alloc));
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alloc->impl = impl;
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alloc->buffer_caps = buffer_caps;
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wl_signal_init(&alloc->events.destroy);
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@ -39,6 +39,8 @@ void wlr_renderer_init(struct wlr_renderer *renderer,
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assert(impl->render_quad_with_matrix);
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assert(impl->get_shm_texture_formats);
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assert(impl->get_render_buffer_caps);
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memset(renderer, 0, sizeof(*renderer));
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renderer->impl = impl;
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wl_signal_init(&renderer->events.destroy);
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@ -1,12 +1,14 @@
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <string.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/wlr_texture.h>
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#include "types/wlr_buffer.h"
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void wlr_texture_init(struct wlr_texture *texture,
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const struct wlr_texture_impl *impl, uint32_t width, uint32_t height) {
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memset(texture, 0, sizeof(*texture));
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texture->impl = impl;
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texture->width = width;
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texture->height = height;
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