render/texture: constify wlr_texture_update_from_buffer()

This commit is contained in:
Simon Ser 2022-10-24 12:54:03 +02:00 committed by Simon Zeni
parent 9fd28d1e81
commit 6baf045590
5 changed files with 7 additions and 7 deletions

View file

@ -44,7 +44,7 @@ static bool check_stride(const struct wlr_pixel_format_info *fmt,
}
static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
struct wlr_buffer *buffer, pixman_region32_t *damage) {
struct wlr_buffer *buffer, const pixman_region32_t *damage) {
struct wlr_gles2_texture *texture = gles2_get_texture(wlr_texture);
if (texture->target != GL_TEXTURE_2D || texture->image != EGL_NO_IMAGE_KHR) {
@ -86,7 +86,7 @@ static bool gles2_texture_update_from_buffer(struct wlr_texture *wlr_texture,
glBindTexture(GL_TEXTURE_2D, texture->tex);
int rects_len = 0;
pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
const pixman_box32_t *rects = pixman_region32_rectangles(damage, &rects_len);
for (int i = 0; i < rects_len; i++) {
pixman_box32_t rect = rects[i];