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Handle secondary GPU reset
On a multi-gpu setup, a reset of the secondary GPU was detected but not properly handled. This fixes that by recreating the mgpu renderer.
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6 changed files with 26 additions and 6 deletions
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@ -29,6 +29,7 @@ struct wlr_renderer {
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// Capabilities required for the buffer used as a render target (bitmask of
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// enum wlr_buffer_cap)
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uint32_t render_buffer_caps;
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bool lost;
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struct {
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struct wl_signal destroy;
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