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Make wlr_output_transform_* functions public, refactoring
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f4754ad1a2
commit
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7 changed files with 69 additions and 70 deletions
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@ -86,35 +86,35 @@ void wlr_matrix_mul(const float (*x)[16], const float (*y)[16], float (*product)
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static const float transforms[][4] = {
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[WL_OUTPUT_TRANSFORM_NORMAL] = {
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1.0f, 0.0f,
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0.0f, -1.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_90] = {
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0.0f, -1.0f,
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-1.0f, 0.0f,
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1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_180] = {
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-1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_270] = {
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0.0f, 1.0f,
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1.0f, 0.0f,
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-1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED] = {
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-1.0f, 0.0f,
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0.0f, -1.0f,
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0.0f, 1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_90] = {
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0.0f, 1.0f,
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-1.0f, 0.0f,
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1.0f, 0.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_180] = {
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1.0f, 0.0f,
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0.0f, 1.0f,
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0.0f, -1.0f,
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},
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[WL_OUTPUT_TRANSFORM_FLIPPED_270] = {
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0.0f, -1.0f,
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1.0f, 0.0f,
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-1.0f, 0.0f,
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},
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};
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@ -124,11 +124,11 @@ void wlr_matrix_transform(float mat[static 16],
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const float *t = transforms[transform];
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// Rotation + relection
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// Rotation + reflection
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mat[0] = t[0];
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mat[1] = t[1];
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mat[4] = -t[2];
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mat[5] = -t[3];
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mat[4] = t[2];
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mat[5] = t[3];
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// Identity
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mat[10] = 1.0f;
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@ -144,11 +144,11 @@ void wlr_matrix_texture(float mat[static 16], int32_t width, int32_t height,
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float x = 2.0f / width;
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float y = 2.0f / height;
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// Rotation + relection
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// Rotation + reflection
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mat[0] = x * t[0];
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mat[1] = x * t[1];
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mat[4] = y * t[2];
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mat[5] = y * t[3];
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mat[4] = y * -t[2];
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mat[5] = y * -t[3];
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// Translation
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mat[3] = -copysign(1.0f, mat[0] + mat[1]);
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