Implement drm (egl) buffer attaching

This commit is contained in:
nyorain 2017-08-09 21:25:34 +02:00
parent 750d0ad458
commit 67369173aa
19 changed files with 308 additions and 23 deletions

View file

@ -2,14 +2,17 @@
#include <stdlib.h>
#include <assert.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <wayland-util.h>
#include <wayland-server-protocol.h>
#include <wlr/render.h>
#include <wlr/render/interface.h>
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "backend/egl.h"
#include "render/gles2.h"
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
struct shaders shaders;
static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
@ -65,13 +68,36 @@ static void init_default_shaders() {
if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
goto error;
}
if (glEGLImageTargetTexture2DOES) {
if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
goto error;
}
}
wlr_log(L_DEBUG, "Compiled default shaders");
return;
error:
wlr_log(L_ERROR, "Failed to set up default shaders!");
}
static void init_image_ext() {
if (glEGLImageTargetTexture2DOES)
return;
const char *exts = (const char*) glGetString(GL_EXTENSIONS);
if (strstr(exts, "GL_OES_EGL_image_external")) {
glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
eglGetProcAddress("glEGLImageTargetTexture2DOES");
}
if (!glEGLImageTargetTexture2DOES) {
wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES "
"Will not be able to attach drm buffers");
}
}
static void init_globals() {
init_image_ext();
init_default_shaders();
}
@ -179,7 +205,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
.destroy = wlr_gles2_destroy
};
struct wlr_renderer *wlr_gles2_renderer_init() {
struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_egl *egl) {
init_globals();
return wlr_renderer_init(NULL, &wlr_renderer_impl);
}

View file

@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] =
" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
" gl_FragColor.a = alpha;"
"}";
const GLchar fragment_src_external[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision mediump float;"
"uniform samplerExternalOES texture0;"
"varying vec2 v_uv;"
"void main() {"
" vec4 col = texture2D(texture0, v_uv);"
" gl_FragColor = vec4(col.rgb, col.a);"
"}";

View file

@ -10,6 +10,26 @@
#include <wlr/render/matrix.h>
#include <wlr/util/log.h>
#include "render/gles2.h"
#include "backend/egl.h"
static struct pixel_format external_pixel_format = {
.wl_format = 0,
.depth = 0,
.bpp = 0,
.gl_format = 0,
.gl_type = 0,
.shader = &shaders.external
};
static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
if (surface->tex_id)
return;
GL_CALL(glGenTextures(1, &surface->tex_id));
GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
enum wl_shm_format format, int stride, int width, int height,
@ -24,7 +44,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
texture->wlr_texture->height = height;
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
@ -72,7 +93,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
texture->wlr_texture->format = format;
texture->pixel_format = fmt;
GL_CALL(glGenTextures(1, &texture->tex_id));
gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
@ -109,6 +130,62 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
wl_shm_buffer_end_access(buffer);
return true;
}
static bool gles2_texture_upload_drm(struct wlr_texture_state *texture,
struct wl_resource* buf) {
if (!glEGLImageTargetTexture2DOES) {
return false;
}
EGLint format;
if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) {
wlr_log(L_INFO, "upload_drm called with no drm buffer");
return false;
}
wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width);
wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height);
EGLint inverted_y;
wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
GLenum target;
const struct pixel_format *pf;
switch (format) {
case EGL_TEXTURE_RGB:
case EGL_TEXTURE_RGBA:
target = GL_TEXTURE_2D;
pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
break;
case EGL_TEXTURE_EXTERNAL_WL:
target = GL_TEXTURE_EXTERNAL_OES;
pf = &external_pixel_format;
break;
default:
wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
return false;
}
gles2_texture_gen_texture(texture);
GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL,
(EGLClientBuffer*) buf, attribs);
if (!texture->image) {
wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
return false;
}
GL_CALL(glActiveTexture(GL_TEXTURE0));
GL_CALL(glBindTexture(target, texture->tex_id));
GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image));
texture->wlr_texture->valid = true;
texture->pixel_format = pf;
return true;
}
@ -142,6 +219,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
.update_pixels = gles2_texture_update_pixels,
.upload_shm = gles2_texture_upload_shm,
.update_shm = gles2_texture_update_shm,
.upload_drm = gles2_texture_upload_drm,
.get_matrix = gles2_texture_get_matrix,
.bind = gles2_texture_bind,
.destroy = gles2_texture_destroy,

View file

@ -43,6 +43,11 @@ bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
x, y, width, height, shm);
}
bool wlr_texture_upload_drm(struct wlr_texture *texture,
struct wl_resource *drm_buffer) {
return texture->impl->upload_drm(texture->state, drm_buffer);
}
void wlr_texture_get_matrix(struct wlr_texture *texture,
float (*matrix)[16], const float (*projection)[16], int x, int y) {
texture->impl->get_matrix(texture->state, matrix, projection, x, y);