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https://gitlab.freedesktop.org/wlroots/wlroots.git
synced 2025-11-02 09:01:38 -05:00
Implement drm (egl) buffer attaching
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parent
750d0ad458
commit
67369173aa
19 changed files with 308 additions and 23 deletions
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@ -2,14 +2,17 @@
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#include <stdlib.h>
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#include <assert.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <wayland-util.h>
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#include <wayland-server-protocol.h>
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#include <wlr/render.h>
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#include <wlr/render/interface.h>
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "backend/egl.h"
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#include "render/gles2.h"
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = NULL;
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struct shaders shaders;
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static bool compile_shader(GLuint type, const GLchar *src, GLuint *shader) {
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@ -65,13 +68,36 @@ static void init_default_shaders() {
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if (!compile_program(quad_vertex_src, ellipse_fragment_src, &shaders.ellipse)) {
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goto error;
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}
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if (glEGLImageTargetTexture2DOES) {
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if (!compile_program(quad_vertex_src, fragment_src_external, &shaders.external)) {
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goto error;
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}
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}
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wlr_log(L_DEBUG, "Compiled default shaders");
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return;
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error:
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wlr_log(L_ERROR, "Failed to set up default shaders!");
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}
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static void init_image_ext() {
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if (glEGLImageTargetTexture2DOES)
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return;
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const char *exts = (const char*) glGetString(GL_EXTENSIONS);
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if (strstr(exts, "GL_OES_EGL_image_external")) {
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glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)
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eglGetProcAddress("glEGLImageTargetTexture2DOES");
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}
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if (!glEGLImageTargetTexture2DOES) {
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wlr_log(L_INFO, "Failed to load glEGLImageTargetTexture2DOES "
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"Will not be able to attach drm buffers");
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}
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}
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static void init_globals() {
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init_image_ext();
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init_default_shaders();
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}
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@ -179,7 +205,7 @@ static struct wlr_renderer_impl wlr_renderer_impl = {
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.destroy = wlr_gles2_destroy
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};
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struct wlr_renderer *wlr_gles2_renderer_init() {
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struct wlr_renderer *wlr_gles2_renderer_init(struct wlr_egl *egl) {
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init_globals();
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return wlr_renderer_init(NULL, &wlr_renderer_impl);
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}
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@ -90,3 +90,13 @@ const GLchar fragment_src_rgbx[] =
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" gl_FragColor.rgb = alpha * texture2D(tex, v_texcoord).rgb;"
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" gl_FragColor.a = alpha;"
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"}";
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const GLchar fragment_src_external[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"precision mediump float;"
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"uniform samplerExternalOES texture0;"
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"varying vec2 v_uv;"
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"void main() {"
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" vec4 col = texture2D(texture0, v_uv);"
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" gl_FragColor = vec4(col.rgb, col.a);"
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"}";
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@ -10,6 +10,26 @@
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#include <wlr/render/matrix.h>
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#include <wlr/util/log.h>
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#include "render/gles2.h"
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#include "backend/egl.h"
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static struct pixel_format external_pixel_format = {
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.wl_format = 0,
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.depth = 0,
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.bpp = 0,
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.gl_format = 0,
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.gl_type = 0,
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.shader = &shaders.external
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};
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static void gles2_texture_gen_texture(struct wlr_texture_state *surface) {
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if (surface->tex_id)
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return;
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GL_CALL(glGenTextures(1, &surface->tex_id));
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GL_CALL(glBindTexture(GL_TEXTURE_2D, surface->tex_id));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL_CALL(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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}
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static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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enum wl_shm_format format, int stride, int width, int height,
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@ -24,7 +44,8 @@ static bool gles2_texture_upload_pixels(struct wlr_texture_state *texture,
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texture->wlr_texture->height = height;
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texture->wlr_texture->format = format;
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texture->pixel_format = fmt;
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GL_CALL(glGenTextures(1, &texture->tex_id));
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gles2_texture_gen_texture(texture);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, stride));
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GL_CALL(glTexImage2D(GL_TEXTURE_2D, 0, fmt->gl_format, width, height, 0,
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@ -72,7 +93,7 @@ static bool gles2_texture_upload_shm(struct wlr_texture_state *texture,
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texture->wlr_texture->format = format;
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texture->pixel_format = fmt;
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GL_CALL(glGenTextures(1, &texture->tex_id));
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gles2_texture_gen_texture(texture);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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GL_CALL(glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT, pitch));
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_PIXELS_EXT, 0));
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@ -109,6 +130,62 @@ static bool gles2_texture_update_shm(struct wlr_texture_state *texture,
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GL_CALL(glPixelStorei(GL_UNPACK_SKIP_ROWS_EXT, 0));
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wl_shm_buffer_end_access(buffer);
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return true;
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}
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static bool gles2_texture_upload_drm(struct wlr_texture_state *texture,
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struct wl_resource* buf) {
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if (!glEGLImageTargetTexture2DOES) {
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return false;
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}
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EGLint format;
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if (!wlr_egl_query_buffer(buf, EGL_TEXTURE_FORMAT, &format)) {
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wlr_log(L_INFO, "upload_drm called with no drm buffer");
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return false;
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}
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wlr_egl_query_buffer(buf, EGL_WIDTH, (EGLint*) &texture->wlr_texture->width);
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wlr_egl_query_buffer(buf, EGL_HEIGHT, (EGLint*) &texture->wlr_texture->height);
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EGLint inverted_y;
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wlr_egl_query_buffer(buf, EGL_WAYLAND_Y_INVERTED_WL, &inverted_y);
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GLenum target;
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const struct pixel_format *pf;
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switch (format) {
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case EGL_TEXTURE_RGB:
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case EGL_TEXTURE_RGBA:
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target = GL_TEXTURE_2D;
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pf = gl_format_for_wl_format(WL_SHM_FORMAT_ARGB8888);
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break;
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case EGL_TEXTURE_EXTERNAL_WL:
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target = GL_TEXTURE_EXTERNAL_OES;
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pf = &external_pixel_format;
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break;
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default:
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wlr_log(L_ERROR, "invalid/unsupported egl buffer format");
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return false;
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}
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gles2_texture_gen_texture(texture);
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GL_CALL(glBindTexture(GL_TEXTURE_2D, texture->tex_id));
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EGLint attribs[] = { EGL_WAYLAND_PLANE_WL, 0, EGL_NONE };
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texture->image = wlr_egl_create_image(EGL_WAYLAND_BUFFER_WL,
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(EGLClientBuffer*) buf, attribs);
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if (!texture->image) {
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wlr_log(L_ERROR, "failed to create egl image: %s", egl_error());
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return false;
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}
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GL_CALL(glActiveTexture(GL_TEXTURE0));
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GL_CALL(glBindTexture(target, texture->tex_id));
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GL_CALL(glEGLImageTargetTexture2DOES(target, texture->image));
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texture->wlr_texture->valid = true;
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texture->pixel_format = pf;
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return true;
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}
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@ -142,6 +219,7 @@ static struct wlr_texture_impl wlr_texture_impl = {
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.update_pixels = gles2_texture_update_pixels,
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.upload_shm = gles2_texture_upload_shm,
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.update_shm = gles2_texture_update_shm,
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.upload_drm = gles2_texture_upload_drm,
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.get_matrix = gles2_texture_get_matrix,
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.bind = gles2_texture_bind,
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.destroy = gles2_texture_destroy,
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@ -43,6 +43,11 @@ bool wlr_texture_update_shm(struct wlr_texture *texture, uint32_t format,
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x, y, width, height, shm);
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}
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bool wlr_texture_upload_drm(struct wlr_texture *texture,
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struct wl_resource *drm_buffer) {
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return texture->impl->upload_drm(texture->state, drm_buffer);
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}
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void wlr_texture_get_matrix(struct wlr_texture *texture,
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float (*matrix)[16], const float (*projection)[16], int x, int y) {
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texture->impl->get_matrix(texture->state, matrix, projection, x, y);
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