Implement drm (egl) buffer attaching

This commit is contained in:
nyorain 2017-08-09 21:25:34 +02:00
parent 750d0ad458
commit 67369173aa
19 changed files with 308 additions and 23 deletions

View file

@ -65,7 +65,7 @@ struct wlr_texture {
* Copies pixels to this texture. The buffer is not accessed after this function
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *surf,
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
/**
@ -80,8 +80,17 @@ bool wlr_texture_update_pixels(struct wlr_texture *surf,
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
* texture. The wl_resource is not used after this call.
* Will fail (return false) if the given resource is no drm buffer.
*/
bool wlr_texture_upload_drm(struct wlr_texture *tex,
struct wl_resource *drm_buffer);
/**
* Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
* buffer is not accessed after this function returns. Under some circumstances,

View file

@ -2,6 +2,7 @@
#define _WLR_GLES2_RENDERER_H
#include <wlr/render.h>
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init();
#endif

View file

@ -42,7 +42,8 @@ struct wlr_texture_impl {
struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm);
// TODO: egl
bool (*upload_drm)(struct wlr_texture_state *state,
struct wl_resource *drm_buf);
void (*get_matrix)(struct wlr_texture_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_texture_state *state);