Implement drm (egl) buffer attaching

This commit is contained in:
nyorain 2017-08-09 21:25:34 +02:00
parent 750d0ad458
commit 67369173aa
19 changed files with 308 additions and 23 deletions

View file

@ -4,9 +4,14 @@
#include <string.h>
#include <stdbool.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wlr/render.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
@ -18,6 +23,7 @@ struct wlr_texture_state {
struct wlr_texture *wlr_texture;
GLuint tex_id;
const struct pixel_format *pixel_format;
EGLImageKHR image;
};
struct shaders {
@ -25,6 +31,7 @@ struct shaders {
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
Gluint external;
};
extern struct shaders shaders;
@ -39,6 +46,7 @@ extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
extern const GLchar fragment_src_external[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \