Implement drm (egl) buffer attaching

This commit is contained in:
nyorain 2017-08-09 21:25:34 +02:00
parent 750d0ad458
commit 67369173aa
19 changed files with 308 additions and 23 deletions

View file

@ -2,17 +2,72 @@
#define WLR_BACKEND_EGL_H
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <stdbool.h>
struct wlr_egl {
EGLDisplay display;
EGLConfig config;
EGLContext context;
const char *egl_exts;
const char *gl_exts;
struct wl_display *wl_display;
};
const char *egl_error(void);
/**
* Initializes an egl context for the given platform and remote display.
* Will attempt to load all possibly required api functions.
*/
bool wlr_egl_init(struct wlr_egl *egl, EGLenum platform, void *display);
/**
* Frees all related egl resources, makes the context not-current and
* unbinds a bound wayland display.
*/
void wlr_egl_free(struct wlr_egl *egl);
/**
* Binds the given display to the egl instance.
* This will allow clients to create egl surfaces from wayland ones and render to it.
*/
bool wlr_egl_bind_display(struct wlr_egl *egl, struct wl_display *local_display);
/**
* Queries information about the given (potential egl/drm) buffer, returns
* the information in value.
* Refer to eglQueryWaylandBufferWL for more information about attrib and value.
* Makes only sense when a wl_display was bound to it since otherwise there
* cannot be any egl/drm buffers.
* Will only work after a wlr_egl objct was initialized and if the needed egl extension
* is present.
*/
bool wlr_egl_query_buffer(struct wl_resource *buf,
EGLint attrib, EGLint *value);
/**
* Returns a surface for the given native window
* The window must match the remote display the wlr_egl was created with.
*/
EGLSurface wlr_egl_create_surface(struct wlr_egl *egl, void *window);
/**
* Creates an egl image from the given client buffer and attributes.
* Will only work after a wlr_egl objct was initialized and if the needed egl extension
* is present.
*/
EGLImageKHR wlr_egl_create_image(EGLenum target, EGLClientBuffer buffer,
const EGLint *attribs);
/**
* Destroys an egl image created with the given wlr_egl.
*/
bool wlr_egl_destroy_image(EGLImageKHR image);
/**
* Returns a string for the last error ocurred with egl.
*/
const char *egl_error(void);
#endif

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@ -4,9 +4,14 @@
#include <string.h>
#include <stdbool.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <wlr/render.h>
#include <wlr/util/log.h>
extern PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES;
struct pixel_format {
uint32_t wl_format;
GLint gl_format, gl_type;
@ -18,6 +23,7 @@ struct wlr_texture_state {
struct wlr_texture *wlr_texture;
GLuint tex_id;
const struct pixel_format *pixel_format;
EGLImageKHR image;
};
struct shaders {
@ -25,6 +31,7 @@ struct shaders {
GLuint rgba, rgbx;
GLuint quad;
GLuint ellipse;
Gluint external;
};
extern struct shaders shaders;
@ -39,6 +46,7 @@ extern const GLchar ellipse_fragment_src[];
extern const GLchar vertex_src[];
extern const GLchar fragment_src_rgba[];
extern const GLchar fragment_src_rgbx[];
extern const GLchar fragment_src_external[];
bool _gles2_flush_errors(const char *file, int line);
#define gles2_flush_errors(...) \

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@ -65,7 +65,7 @@ struct wlr_texture {
* Copies pixels to this texture. The buffer is not accessed after this function
* returns.
*/
bool wlr_texture_upload_pixels(struct wlr_texture *surf,
bool wlr_texture_upload_pixels(struct wlr_texture *tex,
enum wl_shm_format format, int stride, int width, int height,
const unsigned char *pixels);
/**
@ -80,8 +80,17 @@ bool wlr_texture_update_pixels(struct wlr_texture *surf,
* Copies pixels from a wl_shm_buffer into this texture. The buffer is not
* accessed after this function returns.
*/
bool wlr_texture_upload_shm(struct wlr_texture *surf, uint32_t format,
bool wlr_texture_upload_shm(struct wlr_texture *tex, uint32_t format,
struct wl_shm_buffer *shm);
/**
* Attaches the contents from the given wl_drm wl_buffer resource onto the
* texture. The wl_resource is not used after this call.
* Will fail (return false) if the given resource is no drm buffer.
*/
bool wlr_texture_upload_drm(struct wlr_texture *tex,
struct wl_resource *drm_buffer);
/**
* Copies a rectangle of pixels from a wl_shm_buffer onto the texture. The
* buffer is not accessed after this function returns. Under some circumstances,

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@ -2,6 +2,7 @@
#define _WLR_GLES2_RENDERER_H
#include <wlr/render.h>
struct wlr_egl;
struct wlr_renderer *wlr_gles2_renderer_init();
#endif

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@ -42,7 +42,8 @@ struct wlr_texture_impl {
struct wl_shm_buffer *shm);
bool (*update_shm)(struct wlr_texture_state *surf, uint32_t format,
int x, int y, int width, int height, struct wl_shm_buffer *shm);
// TODO: egl
bool (*upload_drm)(struct wlr_texture_state *state,
struct wl_resource *drm_buf);
void (*get_matrix)(struct wlr_texture_state *state,
float (*matrix)[16], const float (*projection)[16], int x, int y);
void (*bind)(struct wlr_texture_state *state);